Rollohi-ch402-script
4.02.01 Last episode, the party conducted a successful initial raid to extract one keelboat from the many that the Buccaneers have gotten to the jetty. We pick up the episode with measuring some distances and conducting a fake escape as the party pretends to try to get away from the Buccaneers, while actually luring them to where they can be taken apart one boat at a time. Let's start with the distance to the Buccaneers. Ninety yards before the Buccaneers have gotten back to the boats to begin some kind of pursuit. Of the 19 keel boats, up to 2d6 might be initially manned to the point of being able to pursue 2d6. I roll on 8, so 8 pursuit boats. There are two percentile rolls, one for the fake escape. That's 85, so unsuccessful, which is exactly what the party want. They remain very close within pursuit range, and so none of the eight boats will give up, and potentially more buccaneer boats will add to the chase. And the second one, which we do want to go low, is how quickly ...