Rollohi world principles
This is partly what I rolled up using a d6 oracle to begin with, and partly emergent from things that come up during play.
Known without rolling
- It's a bit like medieval Europe
- There are fantasy races
- Magic is wielded
- Peril awaits those that adventure
- OSE is the foundation but other OSR resources can be used without fear
Rolled
- The world is deeply ancient but not many people know that
- It is not richly magical: magic secrets need to be won at a price
- The ancients used things that are now regarded as magical: the principles are different
- Modern cities are not built on the ruins of the old, since ancient ruins are not even recognized
- Guilds are all-encompassing, and include adventuring
- Duties are not evenly distributed between sexes but are positive on the whole
- Demihumans are rare, and live apart
- Adventurers do not settle the frontier as lords; they retire to market towns
- Market towns which enable trade between human and demihuman have special status
- Female:female couples are a thing
- STIs are a thing and common in sleazy joints
- Elves are "character blanks" set forth into the world by real elves
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