Rollohi-ep10-script
10.1 after the gnolls
Are the 3 fleeing laborers safe yes
Elyn rounds them up.
Loot
1d8 000copper 1000
1d6 000gold 2000
1d8 jewelry 4 worth 610 total
Lets give the copper to the bereaved families no but most of it
[noting this clan was on the move... probably ejected from the plateau]
Is the lord's lodge a watch or less away (if they force march) yes but they will suffer exhaustion and the wounded may get worse
With Elyn quite badly hit and a laborer wounded, they vote to camp down in a cold camp.
No encounter (but there is night life/scavengers at the bodies)
10.2 visitors after three days
Dawn
Weather Nowhere near as good, also strong winds
Moon a fat half, waxing
No real chance of getting lost, they are inside the hunting preserve of the vicomte. The patrols do (eventually) spot them and ride out. Safety! But the bodies of the dead are lying out a league away, there was no way to bring them back. 600 copper coins for the families of the dead.
The party is welcomed, but there is a feeling they are pushing their welcome hard. Now, they need to sell their goods, buy rations, and hire any specialists on behalf of Ajiwe.
So we're heading straight back?
Yes but we need to secure Ajiwe's staff first and let Elyn recover.
Three full days later, halfway through the moon's waxing gibbous phase,
10.3 the specialist needs work
Has the lodge had any luck advertising no
Has it heard from Stoutheart yes
So we need to travel to Stoutheart no but matters will be quicker and cheaper!
The trail known will only take a watch on horseback right yes and time for sightseeing
get lost? No
Yes encounter again! 4_4 Hawks course. The vicomte is hunting nearby.
Do we meet the vicomte no
The journey to Stoutheart ends uneventfully
A high ranked specialist female concierge is available. She is alone and eager for a job away from Central areas
Name Eikpe
Age 22
S09 i13 w15 d14 c15 c16
No transport and no real belongings!
Yes, you can ride a mule or go pillion with Kylie
Kylie doesnt look too pleased but nor is she making that I'll kill you face
10.4 the acolyte at the lodge
Weather even worse though the wind is no stronger.
Lets rest one more day.
Traveler at the lodge, an acolyte.
Is he in any way related to Eikpe yes and is an investigator
Elyn recovers 1 more hp and the party parts with 38 gold for bed board stabling and rations.
Does Eikpe ask for a loan no but it's obvious she is lacking. Jack takes an interest. Does she remind him of someone no but his superstition kicks in and he is heroic. He offers a loan of 30 gold. She gratefully accepts.
10.5 return through the forested wilds
The two mules are now readied with 58supp 330 gold. The party needs to move with confidence on the plateau!
Day 1
Watch 1
Weather much improved
Moon the final waxing before 1st full
Forage no but water is OK
Getting lost yes and turned around.
Losing one full watch.
Encounter no and they find the trail
Watch 2 no change uneventful
Watch 3 no change uneventful
Watch 4 perfect evening, they reach hidden springs
Has anything happened to Ajiwe and Ygyourn yes and it's dire!
10.7 What is the evidence of hidden springs
- Absolutely nothing
- Few visible traces
- Traces but mules bodies are there
- Traces that only patient tracking can solve
- Bodies
- Bodies and telling evidence of the responsibility
2, few visible traces. It could be that the people have been taken as slaves and the mules taken as transport?
Tracking the mules and prisoners CiedPod do a fantastic job, Elyn isn't bad either.
"We have a lead. Its slim, but they could still be alive. We move out at dawn"
1 2 Plateau (roundabout)
3 4 Further east
5 6 Swamp
6, it's the swamp!
excursus - the challenge around rescuing Ajiwe
What kind of creature is ultimately responsible.
Is it the black dragon no
Is it a swamp living creature yes but requires habitation
Is it human 5 real or Neanderthals the latter
Is it magic using yes but not guild magic
Is it a witch no
Druid no but similar
So a shaman yes and he has a great plan
Rolling for barbarian Neanderthal swamp tribe. There are 20, and a female shaman and male warchief
Age of lair 1 just recently built 6 unimaginable ancient 1, they built it.
Means of defense 1 just them, 6 concealed parhs and poisons 5 most complex beyond poison traps
back to the game...
Part 2: Quest for Ajiwe
10.2.1 Make like a croc
Day 1
Watch 1
Weather a little worse
Moon full
Forage yes and full rations supplied
Tracking 3/4 of the trackers keep to the trail
Is it more than 1 watch no
Encounter yes 6_2 crocodile 4 crocs, 2HD
Highly aggressive! They will burst out of dormant ambush if possible.
Surprise: the crocs arr surprised not the party. In this case do they really want to try?
"If we have croc skins we can sneak" suggests Umbert
"That sounds like something you read in a book" says Ingle
Party will look at CHA Umbert 13 Ingle 06
They will try to evade.
Do they get enough distance no.
Distance 150'
Crocs 30/rnd ac5 9hp
Bow range reminder
Longbow 140 (210)
Shortbow 100 (150)
Sling 80 (160)
Kylie hits with 2nd shot, 2dmg
Crocs move 30 all characters loose (4 shortbows)
All but 1 bow hits total 4
1 sling total 3
Longbow again 1, 1 croc dead
Croc morale 6, the next 3 advance 30=60
Bows loose again 9dmg 2nd croc down
Crics advance =90 of 140
Party retreats and looses slings 3
Shortbows 3 longbow 2
Crocs advance 30=120 of 170
Slings 4 shortbows 4 longbow 3 both remaining crocs dead
Skinning out will take three watches
10.2.2 surprise help
Night: encounter, pixie attitude 9 curious. Adjusted to 10 for Kylie
Do they reveal yes but only to Kylie
Kylie CHA 05! Yes, the pixies will guide her, not even needing payment. They just want the new tribe gone.
Is there a back way where we have surprise yes
Is night the best time yes
Hastily covered with croc hide the eight adventurers head in!
Do pixies understand what to avoid across the marshland no
Night 1
Moon full
Weather clear, but some cloud
Watch 1
Encounter no
Are they at the secret yes
Do they still need croc disguises no and can't bring them
10.2.3 The lair
How many HD are near the secret passages entrance in the lair roll 1d6
6HD or 3 Neanderthals
Jack hide in shadows 15 % move silent 25 %
No and no.
Surprise monsters are surprised. Distance 10'
Surprise round jack wounds one, finished by Cied, then Kylie and Eryn kill a second, while Xantu wounds the third with max damage.
Round 1 both sides go same time. The neanderthal might negotiate but has to defend himself. Of the six fighting him he chooses Xantu, and nicks the dwarf for 1 dmg. While Xantu finishes him with a 6.
I'm now switching to using Jon Cohen's One Shot in the Dark card based exploration.
The trap
The next juncture is a trap. Jack makes a great 10% or 02 disarm traps on his 15% chance! They can move on silently.
Next comes a t-junction, but the right-hand end has not yet been excavated, or has collapsed.
Is there a body under the earth yes and... it's familiar. It's Ygyourn. He's been enslaved as a laborer.
The opposite direction is a normal passage through the earth to sleeping quarters.
Are these the slave quarters? No but those are not far – this must be the guard station. Roll 1d6 for sleeping 2HD or 1 Neanderthal. Jack uses his short sword to strike for 5 and crits with his power d4, these are doubled, so this Neanderthal which has 14hp is dead!
Next is "treasure" and the next is "prison" so this is Ajiwe right? Yes. Are there any other slaves? No.
Should we keep slaying? No, let's get Ajiwe and get out before dawn.
10.2.4 get out of the swamp
Is the pixie still there to guide Kylie? No but she can remember the turns involved and navigates back.
Loot: the class C loot includes 2000 electrum, and 2 magic items. These are +1 chainmail armor, and a staff of healing.
Part 3: Gnolls at Hidden Springs
10.3.1 Watch 3 of night
Weather turns to high wind and sheeting rain, washing away most traces of the party.
Encounter yes 4_7 or 6_4 gnoll
Are these a related clan yes but it's accidental. Once again there are 8 and once again their attitude is 7
This time however there are no juicy horses but only heavily armed adventurers.
Surprise the gnolls are surprised
Are they blocking the line of march no but they are getting close to hidden springs entrance
The scout, Cied, watches them. Do they keep sniffing the trail? Yes but it looks as though they don't find it
Cied waits. Are they moving on no and they will be in hidden springs in a short while
10.3.2 We must attack!
Original range 80yds
Move silent on DEX is fairly successful, except for Xantu, who rolls a 16.
Gnolls hear him at 110'
Inits characters 3 gnolls 4
Rounds 1-2 Gnolls shake out into couplets and triplets. Once they feel they have some backup their confidence rises and they start advancing in rushes from cover to cover.
Rounds 3-4 The characters unleash a stream of arrows, taking down three gnolls
Round 5 Still with the initiative characters kill a 4th. Having lost half their number the remainder flee. They are still 80' or so from the characters so the party, worried that Eikpe and horses are in danger, do not pursue. Instead, they hustle into Hidden Springs to find Eikpe in hiding.
Loot on the 4 dead gnolls 15 gold coin
As they make introductions.
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