Rollohi-ep34-script
Monastery fight part 1 Chance of goblin sentry only on a 6. I roll a 6! Distance 20' Neither are surprised or both are. Round 1 inits party 4 goblin 3 Tad has a try: note that all villagers count as improvised with a crossbow. He utterly fails. "You still have it locked. Step out the way now" - Xantu chugs down the hall and shatters the goblins head rolling a nice 3 and STR Upgrade +2. The party appears to have a clear way through. Hear noise; both halflings creep forward and listen at doors. Are there any enemy no. Their hear noise rolls are OK, they signal 'clear' and the party order now resets. Wide-passage: xantu/Eryn, Luz/Cis, jack/ingle/umbert tad/Yen, Kylie, CiedPod The next "node" of danger comes as the party must choose between crossing an open space and using a hallway that leads to the chapel. Goblins may hear or see them. Stealth: half the party fail, so are the goblins alert yes b...