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Rollohi-ep34-script

Monastery fight part 1 Chance of goblin sentry only on a 6. I roll a 6! Distance 20'     Neither are surprised or both are.    Round 1 inits party 4 goblin 3   Tad has a try: note that all villagers count as improvised with a crossbow. He utterly fails. "You still have it locked. Step out the way now" - Xantu chugs down the hall and shatters the goblins head rolling a nice 3 and STR Upgrade +2.     The party appears to have a clear way through. Hear noise; both halflings creep forward and listen at doors. Are there any enemy no. Their hear noise rolls are OK, they signal 'clear' and the party order now resets.    Wide-passage: xantu/Eryn, Luz/Cis, jack/ingle/umbert tad/Yen, Kylie, CiedPod     The next "node" of danger comes as the party must choose between crossing an open space and using a hallway that leads to the chapel.    Goblins may hear or see them.   Stealth: half the party fail, so are the goblins alert yes b...